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Loci: DevelopersConstructing Mathlets Quickly using LiveGraphics3DTitle Page
Jonathan Rogness is with the Mathematics Department and the IT Center for Educational Programs at the University of Minnesota, where LiveGraphics3D is used in a variety of courses. Martin Kraus is with the Institute for Visualization and Interactive Systems at the University of Stuttgart. He is the author of LiveGraphics3D. AbstractIn this article we describe how to use a Java applet called LiveGraphics3D to speed up the process of creating interactive graphics by removing the need to create a graphics engine in Java, Flash, or other programming languages. Instead, you can use a well-established language to describe the objects on the screen, and LiveGraphics3D handles all aspects of the display. Furthermore, you can define complex manipulations of these objects. This allows users to interact with your graphics in a structured and meaningful way. Technologies Used in This Article
Publication DataPublished May, 2006 NavigationPages 2-10 in the Table of Contents below are intended for general readers. You may exit the article gracefully after reading these topics. Pages 11-17 are advanced topics and are intended primarily for developers. Table Of Contents
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